Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Level 1 At-Will Exploits
Bash; Barbarian Attack 1
You strike wildly with great force pushing your opponent back.
At-Will * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage + Strength modifier damage and push the target 1 square.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Special: If you are wielding a two-handed weapon you push the target 1 square even if you miss.
Bone Breaker Strike; Barbarian Attack 1
You put all of your weight into one bone crushing strike.
At-Will * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack:Constitution vs. Fortitude
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Jumping Strike; Barbarian Attack 1
You jump and follow up with an attack.
At-Will * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Special:You can shift your Wisdom modifier squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier damage at 21st level.
Flurry; Barbarian Attack 1
You attack with both weapons in your hands.
At-Will * Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two-attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
Level 1 Encounter Exploits
Breaker Strike; Barbarian Attack 1
You release your pent up rage in one mighty swing.
Encounter * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is pushed your Constitution modifier squares.
Special: If you are wielding a two-handed weapon you can knock the target prone instead of pushing it.
Howl; Barbarian Attack 1
You release a bone chilling howl, causing an enemy to run in fright.
Encounter * Fear, Martial
Standard Action; Ranged 5
Target: One creature
Attack: Wisdom + 2 vs. Will
Hit: The target takes 1d4 + your Wisdom modifier damage and moves its speed away from you. The fleeing target avoids dangerous squares and difficult terrain if it can. This movement provokes opportunity attacks.
Impact; Barbarian Attack 1
You slam your weapon into the ground causing the ground around you to ripple and crack.
Encounter * Martial, Thunder, Weapon
Standard Action; Close burst 1
Target: Each creature in burst
Attack: Strength vs. AC
Hit: 1d12 + Strength modifier thunder damage, and squares in the effected area are treated as difficult terrain until the start of your next turn.
Whirlwind; Barbarian Attack 1
You spin around with your weapon out striking enemies around you.
Encounter * Martial, Weapon
Standard Action; Close burst 1
Target: Each creature in burst.
Attack: Strength vs. AC
Hit: 1[W] + Strength damage.
Special: If you are wielding two weapons you make an attack you’re your off-hand weapon against every creature in the burst.
Level 1 Daily Exploits
Armor Breaker; Barbarian Attack 1
You attack with both your weapons at one time crushing your opponent’s armor.
Daily * Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target:One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 1[W] + Strength modifier damage per attack and the target has a penalty to AC equal to your Strength modifier (save ends).
Miss: Half damage per attack and the target has a penalty to AC equal to your Strength modifier until the start of your next turn.
Blitz; Barbarian Attack 1
You ignore the danger and make a wild swing at your enemy opening yourself to a counterattack if you miss.
Daily * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier + Constitution modifier damage and the target is pushed 1 square.
Miss: Half damage and you provoke an opportunity attack.
Special: If you are wielding a two-handed weapon the target is knocked prone if you hit.
Power Blow; Barbarian Attack 1
You crush armor and bone with one powerful blow.
Daily * Martial, Weapon
Standard Action; Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier + Constitution modifier damage.
Miss: Half damage.
Two-Weapon Flurry; Barbarian Attack 1
You make several attacks with both of your weapons.
Daily * Martial, Weapon
Standard Action; Melee weapon
Requirements: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), four-attacks (two with each weapon)
Hit: 1[W] damage per attack, and if at least two attacks hit deal additional damage equal to your Strength modifier.
Miss: Half damage per attack.