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repeatable tiled thing made in GIMP
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
repeatable tiled thing made in GIMP
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
repeatable tiled thing made in GIMP
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Gary Gygax vs the Gynormous Head!

Level 1 At Will Powers

Elemental Strike
"A weapon of solid energy forms in your hand."
At-Will * Arcane, Elemental
Standard Action * Melee Blast 1
Target: One Creature
Attack: Charisma Vs. AC
Hit:1d10+Charisma Modifier [element] Damage
Increase to 2d10+Charisma Modifier at 21st level
Miss: Charisma modifier damage to the target.

Blade of Air
"Whirling eddies surround your hand as you turn the very air into your weapon, when you strike your blow ignores steel and sinks into the flesh beneath."
At-Will * Arcane, Transmutation
Standard Action * Melee Blast 1
Target: One Creature
Attack: Charisma Vs. Reflex
Hit:1d8+Charisma Modifier Damage
Increase damage to 2d8+Charisma Modifier at 21st level

Elemental Grasp
"With a touch your opponent is wracked by the elements."
At-Will * Arcane, Elemental
Standard Action * Melee Touch
Target: One Creature
Attack: Charisma Vs. Reflex
Hit:1d6+Charisma Modifier [element] damage and takes a -2 penalty on their next attack against you.
Increase to 2d6+Charisma Modifier at 21st level.
Miss:Charisma Modifier damage to the target.

Transmuting Touch
"With a touch you subtly alter the fabric of reality around you opponent."
At-Will * Arcane, Transmutation
Standard Action * Melee Touch
Target: One Creature
Attack: Charisma Vs. Will
Hit:1d6+Constitution Modifier damage and the target is slowed until the end of your next turn.
Increase to 2d6+constitution Modifier at 21st level.

Level 1 Encounter Powers

Flaw
"As you warp the fabric of time around your opponent they find themselves at a marked disadvantage." Encounter * Arcane, Transmutation
Standard Action * Melee Blast 1
Target: One Creature
Attack: Charisma Vs. Fortitude
Hit:2d6+Charisma Modifier Damage and the Target suffers a -2 penalty to AC until the end of your next turn.
Transmuter: Target's penalty to AC is 1+ your Constitution Modifier instead.

Ravaging Touch
"Your touch scours your foe with elemental fury."
Encounter * Arcane, Elemental
Standard Action * Melee Touch
Target: One Creature
Attack: Charisma Vs. Reflex
Hit:2d8+Charisma Modifier damage.
Evoker: Add your dexterity modifier to the attack roll.

Elemental Burst
"Surrounded you let loose a surge of primal energy."
Encounter * Arcane, Elemental
Standard Action * Close Burst 1
Target: Each Creature within Burst.
Attack: Charisma Vs. Reflex
Hit:1d8+Charisma Modifier damage.
Evoker: You choose damage type for each target separately.

Clockstopper
"As your adrenaline surges time itself stands still."
Encounter * Arcane, Transmutation
Immediate Reaction * Melee
Trigger: An enemy makes a melee attack against you.
Effect: You shift one square before or after you make an At-Will attack against the attacker.
Transmuter: Shift 1+Constitution Modifier instead.

Level 1 Daily Powers

Gate of Caynth
"You step into your opponent, only to step out of another."
Daily * Arcane, Transmutation, Teleportation
Standard Action * Melee Touch
Primary Target: An enemy
Secondary target: An enemy within two squares of the primary target.
Primary Attack: Charisma vs Fortitude
Hit: Deal 2d8+Charisma Modifier damage and teleport to a square adjacent to the secondary target.
Secondary Attack:Charisma vs Fortitude
Hit: 1d8+Charisma Modifier damage.
(Note: Despite the flavor you may choose the same creature for both attacks.)

Reactive Blast
"As your enemy strikes you energy coalesces around their blade and sends them flying back."
Daily * Arcane, Elemental
Immediate Reaction * Melee
Trigger: An enemy makes a melee attack against you.
Target: The triggering enemy.
Attack: Charisma vs Reflex
Hit: 2d8+Charisma Modifier damage and secondary attack.
Secondary attack: Charisma vs Reflex
Hit: Target takes 1d8 damage and is knocked prone.
Special: If both attacks hit until end of encounter when the target attacks you they take damage equal to your Dexterity Modifier.
Evoker:Add your Dexterity Modifier to both attack rolls.

Scramble
"You snap your fingers and your opponent finds themselves wracked by pain."
Daily * Arcane, Transmutation
Standard Action * Melee Blast 1
Target: An enemy
Attack: Charisma vs Fortitude
Hit: Deal 2d8+Charisma Modifier damage and slowed (save ends).
Transmuter: Target takes penalty equal to your Constitution Modifier to all defenses (AC included) until the end of your next turn.

Talbrecht's Folly
"As you step forward your hands release a blast into your enemy's gut."
Daily * Arcane, Elemental
Standard Action * Melee Touch
Target: An enemy
Attack: Charisma vs Reflex
Hit: 3d8+Charisma Modifier damage and push target back 1 square, you shift into your target's previous position.