Gamerz Logo Information on Header
 
repeatable tiled thing made in GIMP
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
repeatable tiled thing made in GIMP
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
repeatable tiled thing made in GIMP
Indy Game Room @ Gamerz!!!

Gary Gygax vs the Gynormous Head!

Level 29 Daily Powers



Torrential Scourge

"You release a seemingly unending wave of energy, the power is so great even you find yourself caught in the torrent."
Daily * Arcane, Elemental
Standard Action * Melee Blast 1
Attack: Charisma vs Reflex
Hit: 4d12+Charisma Modifier damage.
Miss: Ongoing Damage 15 (Save ends), the target takes a -5 penalty on the save.
Sustain Standard:You can attack the same target or switch to a new target within range. Make an attack (as above) and increase the damage by 2d12 each time this power hits. Each time you sustain this power, you take 3d10 damage.
Evoker: You gain a bonus to to the attack rolls equal to your Dexterity Modifier.

Finishing Blast
"Bringing your full power to bear you make a nearly inconcievable attack."
Daily * Arcane, Elemental
Standard Action * Melee Blast 1
Attack: Charisma vs. AC
Hit: 10d12+Charisma Modifier damage. (Note the lack of additional effects and no "miss" effect).

Final Gambit
"As you feel consciousness ebbing instinct takes over and time slows to a crawl."
Daily * Arcane, Transmutation Immediate Reaction * Melee
Trigger: You drop to 0 hp or fewer.
Effect: You may channel any two sorcerer powers you know, then the triggering creature resumes their turn.
Transmuter: You gain a bonus to all rolls you make until the end of the encounter equal to half your Constitution Modifier.

Final Gate
"You disappear from view and enemies fall, moments later you appear steppimg out of a doubled over enemy."
Daily * Arcane, Transmutation, Teleportation Standard Action * Close Burst 6
Target: 1 to 6 creatures in burst
Attack: Charisma vs. Reflex, six attacks
Hit: 1d10+Charisma Modifier damage each attack.
Miss: Half damage. Special: After the final attack you teleport to a square adjacent to the last enemy you hit. Effect: Each creature hit is stunned, if a creature is hit twice they are weakened, if a creature is hit six times they are unconscious. (Save ends each.)