Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Epic Tier Feats
Any feat in the following section is available to a
character of 21st level or higher who meets the
prerequisites.
Arcane Mastery [Wizard]
Prerequisite: Wizard
Benefit: Once per encounter, you can spend an
action point to regain the use of a daily wizard power
you’ve already used today, instead of taking an extra
action.
Axe Mastery
Prerequisites: Str 21, Con 17
Benefit: When you make a melee weapon attack
with an axe, you can score a critical hit on a natural
roll of 19 or 20.
Blind-Fight
Prerequisite: Wis 13 or trained in Perception
Benefit: Adjacent creatures do not gain the benefit
of concealment or invisibility against you. This means
you can make opportunity attacks against creatures
you can’t see.
Bludgeon Mastery
Prerequisites: Str 19, Con 19
Benefit: When you make a melee weapon attack
with a hammer, mace, or staff, you can score a critical
hit on a natural roll of 19 or 20.
Epic Resurgence
Benefit: The first time you score a critical hit
during an encounter, you regain the use of one
encounter attack power of your choice. If you use an
attack that targets multiple foes, you gain this feat’s
benefit only on the first attack roll you make.
Flail Mastery
Prerequisites: Str 19, Dex 19
Benefit: When you make a melee weapon attack
with a flail, you can score a critical hit on a natural roll
of 19 or 20.