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repeatable tiled thing made in GIMP
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Paragon Tier Feats

Any feat in the following section is available to a character of 11th level or higher who meets the prerequisites.

Action Recovery [Human]

Prerequisite: Human Benefit: When you spend an action point to gain an extra standard action, you can immediately roll a saving throw against each condition affecting you that a save can end.

Agile Athlete

Benefit: When you make an Acrobatics check or an Athletics check, roll twice and use the higher result.

Arcane Reach

Prerequisite: Dex 15 Benefit: When using a close arcane attack power, you can choose a square within 2 squares of yours as the origin square. The power still follows the rules for close attacks.

Armor Specialization (Chainmail)

Prerequisites: Dex 15, training with chainmail Benefit: You gain a +1 feat bonus to AC while wearing chainmail. You reduce the check penalty incurred by chainmail by 1.

Armor Specialization (Hide)

Prerequisites: Con 15, training with hide armor Benefit: You gain a +1 feat bonus to AC when wearing hide armor. You reduce the check penalty incurred by hide armor by 1.

Armor Specialization (Plate)

Prerequisites: Con 15, training with plate armor Benefit: You gain a +1 feat bonus to AC when wearing plate armor.

Armor Specialization (Scale)

Prerequisites: Dex 15, training with scale armor Benefit: You gain a +1 feat bonus to AC when wearing scale armor. You ignore the speed penalty normally incurred by scale armor.

Back to the Wall

Benefit: Whenever you are adjacent to a wall, you gain a +1 bonus to melee attack rolls, melee damage rolls, and AC.

Blood Thirst

Benefit: You gain a +2 bonus to melee damage rolls against bloodied foes.

Combat Anticipation

Benefit: You gain a +1 feat bonus to all defenses against ranged, area, and close attacks.

Combat Commander [Warlord]

Prerequisites: Warlord, Combat Leader class feature Benefit: The bonus to initiative granted by your Combat Leader class feature is now equal to your Charisma modifier or your Intelligence modifier, whichever is higher.

Danger Sense

Benefit: When you make an initiative check, roll twice and take the higher of the two rolls.

Deadly Axe

Prerequisites: Str 17, Con 13 Benefit: You treat all axes as high crit weapons.

Defensive Advantage

Prerequisite: Dex 17 Benefit: When you have combat advantage against an enemy, you gain a +2 bonus to AC against that enemy’s attacks.

Devastating Critical

Benefit: When you score a critical hit, you deal an extra 1d10 damage.

Distant Shot

Benefit: You ignore the –2 penalty for making ranged attacks at long range.

Dwarven Durability [Dwarf]

Prerequisite: Dwarf Benefit: Increase your number of healing surges by two and your healing surge value by your Constitution modifier.

Empowered Dragon Breath [Dragonborn]

Prerequisites: Dragonborn, dragon breath racial power Benefit: Use d10s for the damage roll of your dragon breath power instead of d6s.

Evasion

Prerequisite: Dex 15 Benefit: When an area or close attack targeting your AC or Reflex defense misses you but deals damage on a miss, you take no damage from the attack.

Feywild Protection [Eladrin]

Prerequisites: Eladrin, fey step racial power Benefit: When you use your fey step power, you gain a +2 bonus to all your defenses until the end of your next turn.

Fiery Rebuke [Tiefling] Prerequisites: Tiefling, infernal wrath racial power Benefit: When you use your infernal wrath power and hit with an attack, the target takes fire damage equal to 5 + one-half your level in addition to any other damage the attack deals.

Fleet-Footed

Benefit: You gain a +1 feat bonus to your speed.

Great Fortitude

Benefit: You gain a +2 feat bonus to your Fortitude defense.

Hammer Rhythm

Prerequisites: Str 15, Con 17 Benefit: If you miss with a melee attack with a hammer or a mace and you wouldn’t otherwise still deal damage on the miss, you deal damage to your original target equal to your Constitution modifier. This damage receives no modifiers or other benefits you normally gain to weapon damage.

Heavy Blade Opportunity

Prerequisites: Str 15, Dex 15 Benefit: When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword instead of a basic attack.

Improved Second Wind

Benefit: When you use your second wind, you heal an additional 5 hit points.

Inescapable Force

Benefit: When you use a power that has the force keyword, you deal full damage (instead of half damage) against insubstantial creatures, and that power deals an extra 1d10 damage to such creatures.

Iron Will

Benefit: You gain a +2 feat bonus to your Will defense.

Lasting Frost

Benefit: Any target you hit with a power that has the cold keyword gains vulnerable cold 5 until the end of your next turn.