Earthsoul
Firesoul
Stormsoul
Watersoul
Windsoul
Earthsoul: You gain a +1 racial bonus to your Fortitude defense, a +1 racial bonus to saving throws, and the earthshock power.
Earthshock Earthsoul
The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.
Encounter
Minor Action Close burst 1
Target: Enemies in burst that are touching the ground
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st.
Hit: The target is knocked prone.
Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.