Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Zombies!
DnD Dice
Werewolf
Magic: Darksteel
ICE pack
Level 9 Daily Exploits
Ice Rain
Daily * Arcane, Implement, Ice
Ice falls from the sky, inhibiting your foes.
Standard Action * Range 5 Burst 1
Target: All creatures in the burst
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage and the target is slowed and weakened until the end of your next turn.
Searing Strike
Daily * Arcane, Implement, Weapon, Fire
You sear your enemies flesh as you strike them.
Standard Action * Melee weapon or Range 3
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Charisma modifier fire damage and the target suffers ongoing 5 fire damage (save ends) and is dazed (save ends).
Miss: Half damage and the target is dazed until the end of your next turn.
Wave of Despair
Daily * Arcane, Implement, Necrotic
You release a wave of necrotic energy that draws the strength from your foes.
Standard Action * Close Blast 5
Target: All creatures in the blast
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier necrotic damage and the target is weakened (save ends).
Miss: Half damage and the target is weakened until the end of your next turn.
Terrifying Burst
Daily * Arcane, Implement
You unleash a uninhibited burst of energy at your nearby enemies.
Standard Action * Close Burst 5
Target: All enemies within the Burst
Attack: Constitution vs. Reflex
Special: You may not mark creatures with this power.
Hit: 3d6 + Charisma modifier damage and push the target 4 squares.
Special: You may take damage equal to your Healing Surge value to deal an additional 3d6 damage to all targets.
Miss: Half damage.