Acrobatics (Dexterity)
Armor Check Penalty
You can perform an acrobatic stunt, keep your balance
while walking on narrow or unstable surfaces, slip free
of a grab or restraints, or take less damage from a fall.
Acrobatic Stunt
Make an Acrobatics check to swing from a chandelier,
somersault over an opponent, slide down a staircase
on your shield, or attempt any other acrobatic stunt
that you can imagine and that your DM agrees to let
you try. The DM sets the DC based on the complexity
of the stunt and the danger of the situation. If the stunt
fails, you fall prone in the square where you began the
stunt (the DM might change where you land, depending
on the specific stunt and situation). Your DM
always has the right to say that a stunt won’t work in a
particular situation or to set a high DC.
Balance
Make an Acrobatics check to move across a surface
less than 1 foot wide (such as a ledge or a tightrope) or
across an unstable surface (such as a wind-tossed rope
bridge or a rocking log).
Escape from a Grab
Make an Acrobatics check to wriggle out of a grab.
You can also make escape
attempts to get away from other immobilizing effects,
as directed by your DM.
Escape from Restraints
Make an Acrobatics check to slip free of restraints.
Reduce Falling Damage (Trained
Only)
If you fall or jump down from a height, you can make
an Acrobatics check to reduce the amount of falling
damage you take.