Bluff (Charisma)
You can make what’s false appear to be true, what’s
outrageous seem plausible, and what’s suspicious seem
ordinary. You make a Bluff check to fast-talk a guard,
con a merchant, gamble, pass off a disguise or fake
documentation, and otherwise tell lies.
Your Bluff check is opposed by an observer’s Insight
check. Your check might be opposed by multiple
Insight checks, depending on how many observers
can see and hear you and care about what’s going on.
During a skill challenge, you might need to beat your
observers’ Insight checks multiple times to succeed at
bluffing them.